What an Odd World – My House Rules

There’s something I’ve been using in my solo games and that I’ve been dedicating a lot of attention too. So much attention that it briefly flirted with being a PWYW zine (with the above cover made by the wonderful CosmicOrrery), but I discovered I didn’t really care to release it in that format. I still thank Sean Smith for the generous offer of proofreading and the support from Tristyn, Caleb and Ven. I did create a bunch of tools for it that I will release here in the blog, so everyone can use it.

This is what I’ve been using for solo OSR, built on top of both Into the Odd and World of Dungeons, with inspiration from Justin Hamilton’s Primeval 2d6. Consider it my house rules for all of them.

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Lonely Bastionland – Solo Rules for ItO

(This was originally meant as part of a post with other solo rules, but my schedule makes it better to be published now for blog pacing)

So you want to play ItO/EB or derivatives solo without conducting a bunch of PCs at the same time? You need to slightly buff your Protagonist against the world without losing the edge of danger? Here’s how:

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Why I Game Solo

Well, it does feel like that for a couple of minutes… – Art by Arthur Rackham

There’s a couple of people who are attracted to solo roleplaying. Some simply don’t have the time to play with others. They may want to test games others have no interest in. Or, like me, you desire for the solitude of having a fictional conversation with yourself.

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