d20 Questions for Adventurers

Each player rolls twice for their class. Of course you may add tables for backgrounds, traits etc. I made the questions simultaneously generic and somewhat evocative to the best of my abilities, as I believe this works best when they are made for the campaign itself to set mood.

Some questions assume social class as well. My reading of the starting money roll compared to the equipment list is that it suggests PCs as minor nobles, rural gentry, petty bourgeois and similar depending on how the campaign setting is presented (faux-medieval, faux-Renaissance etc.) The Thief is reasonable to assume as peasantry and the starting money as their latest big score. It also assumes domain game as an objective (and Fighters can start the domain game from level one, so there’s that.)

Continue reading “d20 Questions for Adventurers”

d12 Loadouts for Into the Odd

When I’m playing What an Odd World, I use something that I called a Loadout. It’s somewhere between the Electric Bastionland Failed Career and the background in some other adventure games. It’s got the flavor of a FC, but no need to roll in two tables or with associated stats. Equipment is already defined. If the character is eligible for an Oddity, they have it, otherwise they don’t. Before there was a more complicated rule about weapon weight in the equipment, but I got rid of it, so they became even more simple.

You can use them with my house rules, of course, or as NPCs. Or derived a proper Failed Career from them, or do an equipment pack for regular Into the Odd. Anyway, I hope it’s useful.

Continue reading “d12 Loadouts for Into the Odd”
Design a site like this with WordPress.com
Get started