In my preparations for a megadungeon game I have among my list of Play-by-Post (or, hopefully, in real time whenever possible) campaigns I need to get out of the ground (heavily influenced by Lost Carcosa from my friend Tristyn), I gave consideration to what I want out of that, aesthetically and creatively. A game that doesn’t speak to my worldview and artistic interests is not one that I should be running.
So I set a few goals that would keep me busy and entertained both during preparation and the actual game. I gave consideration to megadungeon theory and referred back to Philotomy’s Musings, which still lays the ground of my approach to D&D as a game.
Continue reading “Notes on a Desolate Mythic Underworld”