Play Report – Providence Session One

So, I started the Providence campaign this last week. The hook is “Silent Hill meets Gangs of New York”, as investigators from a strange organization deal with the supernatural dangers in a fantasy city that is an amalgamation of the last decade of the 19th century and the first half of the 20th. It’s a mixture of many cities, leaning closer to the 1910s mostly, although the first scenario leans later due to circumstances. It’s not a horror game by any stretch, it’s an adventure game with dark motifs.

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Play Reports – Adventures in Improv

My New Year Resolution includes doing stuff that normally scares me in different parts of my life. In the tabletop arena, that includes running zero-to-almost-zero prep games, something I never did. I have optimized prep principles so I never give myself more trouble than it’s worth, but I just feel the burning need to have a fair amount of prep and decided that my skills as a GM could be improved by doing these experiments where it’s just me and my lovely ass on the chair. Ran two sessions (so far) to that effect this month. One was expected, the other was unexpected. Here are my notes and thoughts:

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Play Report and Prep: Separation Anxiety

I’ve ran the scenario Separation Anxiety, from Fear’s Sharp Little Needles, for three players using Cthulhu Dark. I will break down my prep process, my decisions during running the game, and my conclusions. Get this collection if you can, by the way.

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